MNL Classes

Class 1 (c1): Energy weapons only. This consists of all lasers and PPCs. No missiles, machine guns, auto cannons or gauss rifles allowed.

Class 2 (c2): Stock 'Mechs. Any primary or alternate configuration that came with your MechWarrior 2 CD.

Class 3 (c3): Any MNL Class 2 'Mechs with minor alterations. These alterations may include adding/removing armour, adding/removing heat sinks,
adding/removing jump jets. You may remove any weapon you wish, however, you cannot add a weapon that did not come on this 'Mech except for lasers.

Class 4 (c4): Any MNL Class 1 weapons, 2 locking missile racks (2 tons of ammo for each), 2 auto cannons (2 tons of ammo for each), any number of machine
guns. You may add engines, armour and jump jets.

Class 5 (c5): Same as MNL Class 4 with the exception of 4 locking missile racks with 3 tons of ammo for each one.

Class 6 (c6): Unlimited in design.

Class 7 (c7): Same as MNL Class 6 but no locking missile racks allowed (no LRM's or SSRM's).

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